Small City: Xkid-lapjo Xluwuf

Xkid-lapjo Xluwuf

Xkid-lapjo Xluwuf
Example Gnoll architecture.
StateKaigi
ProvenceGhotimunrī̄k Principality
RegionKiklajsuzu Heath
Founded1691
Community LeaderLord Mundis
Area11 km2 (4 mi2)
Average Yearly Temp-2°C (29°F)
Average Elevation4434 m (14547 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population2792
Population Density253 people per km2 (698 people per mi2)
Town AuraTruename Magic
Naming
Native nameXkid-lapjo Xluwuf
Pronunciation/xcid/ /laˈpjo/
Direct Translation[minor; mere; petty] [bureaucracy]
Translation[Not Yet Translated]

Xkid-lapjo Xluwuf (/xcid/ /laˈpjo/ [minor; mere; petty] [bureaucracy]) is a subtropical Small City located in the Ghotimunrī̄k Principality of the Kaigi.

The name Xkid-lapjo Xluwuf is derived from the Sylvin language, as Xkid-lapjo Xluwuf was founded by Glelè, who was culturaly Gnoll.

Climate

Xkid-lapjo Xluwuf has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 15°C (59°F) and its average temperature during the winter being a freezing -20°C (-4°F). Xkid-lapjo Xluwuf receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Xkid-lapjo Xluwuf covers an area of nearly 11 km2 (4 mi2), and an average elevation of 4434 m (14547 ft) above sea level.

Overview

Xkid-lapjo Xluwuf was founded durring the late 18th century in late winter of the year 1691, by Glelè. The establishment of Xkid-lapjo Xluwuf was somewhat plagued by a lack of willing colonists, leading to Glelè electing to pay people to resettle in Xkid-lapjo Xluwuf.

Xkid-lapjo Xluwuf was built using the conventions of Gnoll durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Xkid-lapjo Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Xkid-lapjo Xluwuf is buildings are arranged arround a single crampt split-log ties mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Xkid-lapjo Xluwuf's size could have. The well-designed, yet cheep have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Right off the bat Xkid-lapjo Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Xkid-lapjo Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Xkid-lapjo Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Xkid-lapjo Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Xkid-lapjo Xluwuf's parks.

Xkid-lapjo Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Xkid-lapjo Xluwuf.

Xkid-lapjo Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Xkid-lapjo Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Xkid-lapjo Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Xkid-lapjo Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Xkid-lapjo Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Xkid-lapjo Xluwuf's public wards, blessings, and other arcane systems.

Xkid-lapjo Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Xkid-lapjo Xluwuf's natural decorations nor waterways.

Xkid-lapjo Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Xkid-lapjo Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Xkid-lapjo Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Xkid-lapjo Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Xkid-lapjo Xluwuf.

The Magmin near Xkid-lapjo Xluwuf are known to be quite timid.

Xkid-lapjo Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 15
  • Hunters: 10
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 6
    • Farmland: 11335 m2
    • Cattle and Similar Creatures: 698
    • Poultry: 8376
    • Swine: 558
    • Sheep: 27
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 279

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 8
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 22
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 18
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 11
  • Barbers: 10
  • Coachmen: 4
  • Cooks: 10
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 14
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 9
  • Restaurateur: 11
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 5
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 8
  • Engineers: 3
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 21
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 11
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 9

Cottage Industries

  • Brewers: 7
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 9
  • Quilters: 3
  • Seamsters: 17
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 10
  • Canners: 7
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

971 of Xkid-lapjo Xluwuf's population work within a Foundational Occupation.

1626 of Xkid-lapjo Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 195 (7%) are noncontributers.

Points of Interest

Many of Xkid-lapjo Xluwuf’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Xkid-lapjo Xluwuf’s streets.

Xkid-lapjo Xluwuf's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Xkid-lapjo Xluwuf suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century Xkid-lapjo Xluwuf was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 10 days. Xkid-lapjo Xluwuf lost 216 people and 175 livestock in the disaster.. The deadly heat is remembered by most as the Doom's Flame.

History